Growing up in England, my first experiences with gaming came at the age of 4, when I received a Gameboy Color for my birthday. I became inseparable from it and my love for gaming developed quickly, continuing to grow when my parents bought a PlayStation.
In my teens, my father worked with and became close friends with the founders of Double Negative Visual Effects in London, and they were more than happy to give me an internship as a Tech Runner for a few months. During that time, I learned about the different positions within the company, but the position that really struck a chord with me was the animators and their work. They gifted me an old copy of Maya 7 and I begun to play with the software on occasion.
At the age of 16, I moved across the pond to Ontario, and was thrilled to see my high school offered an animation class. I begun to learn the basics and principles of animation, and started to look into college courses that would complement this. I quickly discovered Durham College’s Game Development and knew I had to take the course. During my time at DC, I’ve fallen in love with the animation process and have really taken a strong interest in cinematic and acting animation.